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hydrilla-fixes-bundle / src / opengameart-org-fix-audio / oga-audio.js @ f938b039

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/**
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 * SPDX-License-Identifier: LicenseRef-GPL-3.0-or-later-WITH-js-exceptions
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 *
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 * Allow playing audio previews on OpenGameArt.
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 *
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 * Copyright (C) 2022 Jacob K
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * As additional permission under GNU GPL version 3 section 7, you
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 * may distribute forms of that code without the copy of the GNU
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 * GPL normally required by section 4, provided you include this
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 * license notice and, in case of non-source distribution, a URL
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 * through which recipients can access the Corresponding Source.
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 * If you modify file(s) with this exception, you may extend this
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 * exception to your version of the file(s), but you are not
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 * obligated to do so. If you do not wish to do so, delete this
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 * exception statement from your version.
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 *
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 * As a special exception to the GPL, any HTML file which merely
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 * makes function calls to this code, and for that purpose
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 * includes it by reference shall be deemed a separate work for
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 * copyright law purposes. If you modify this code, you may extend
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 * this exception to your version of the code, but you are not
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 * obligated to do so. If you do not wish to do so, delete this
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 * exception statement from your version.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
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 */
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/* Use with: https://opengameart.org/*** */
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// for each play button, add child audio element and an event to play it
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[...document.getElementsByClassName("play-button")].forEach(function(element){
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	// add a child audio element to each button
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	let audioElement = document.createElement("audio");
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	audioElement.src = element.getAttribute("data-ogg-url");
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	element.appendChild(audioElement);
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	element.addEventListener("click", function(){ // on click, switch between pause and play
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		if (audioElement.paused) {
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			audioElement.play();
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			element.className = "stop-button";
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		} else {
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			audioElement.pause();
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			element.className = "play-button";
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		}
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	});
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	// display the play button when the audio ends
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	audioElement.onended = function(){
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		element.className = "play-button";
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	}
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});
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